out some things and now have gotten my model ingame as a ragdoll, but it glitches out when spawned. I got an error with include "male/ragdoll. Vmt" / Model uses material "eyeball_l.vmt" / Model uses material "erdim_cylmap. Can I not just go back and rescale the models up to the size of the male model and then change the scale to like.5?" No, because the animations are what dictates the "height" of the model. quot;tobba;38262410Nothing you can do without creating your own animations (or somehow scaling the skeleton but I doubt thats possible) The model is rigged like a normal HL2 male, and you're using an animation model merged onto that, so all the bones. I decompiled it to understand what he did and found out he had to do every single animation for every gun. I'm currently trying to re-weightmap a model in Blender and it is frustrating, but if you load an animation onto your model while weightmapping, you can veiw your changes in real time and make adjustments. Ok I wanted to try and decompile a hl2 and see fi that worked. Vmt" / Model uses material "eyeball_r.vmt" / Model uses material "citizen_sheet. Please and thank you.
I don't know who told you about gmod Normal Player Size the 24/56 ones but it's bullcrap! quot;maxOfS2D;38257492Include the QCIs from the SDK in your QC" QCIs? For me this is: C:Program Files username is the name that you use to sign into steam. This is my code for my qc file so far but I know there is more that should be added I just need some direction/help.
Scp 294 Gmod
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